The Creators of Baldur's Gate 3 Details Its Use of AI Tools for Next Divinity

The team behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently teased its new project, generating significant anticipation within the player base. However, recent remarks from the company's figurehead have brought clarity to the conversation, focusing on the team's philosophy toward generative artificial intelligence.

A Tool for Ideation, Not Replacement

In a recent statement, the studio's founder detailed that the team is employing generative AI for certain supporting purposes. These encompass developing PowerPoint slides, producing initial artistic references, and drafting placeholder text.

Notably, Vincke stressed that the final material in the game will be crafted entirely by human creatives. "We are creating all the content in-house," he said.

Our studio is actively expanding our roster of storytellers and are busily putting together dedicated writer rooms.

As concept art is being explicitly mentioned — we right now have twenty-three visual developers and have roles to fill for further artists.

All our efforts we do is supplementary and focused on letting our team spend more time on actual creation.

Every AI system implemented properly is a boost to a artist's routine, not a substitute for their talent.

Addressing Concerns and Clarifying the Vision

The admission of employing this technology originally sparked unease among a segment of the player base. In reply, Vincke offered additional elaboration on public forums.

"Our team utilizes machine learning to explore references, similar to we use Google and reference books," he wrote. "During the conceptual ideation stages we use it as a simple sketch for layout which we then swap out with hand-crafted artwork."

He noted, "Our studio recruits creatives for their inherent skill, not for their ability to follow what a algorithm proposes."

Focused Uses for Machine Learning

Vincke had in the past broken down the team's targeted approach to this technology, defining its use into key areas:

  • Streamlining Repetitive Work: This includes polishing mocap data, dialogue cleanup, and technical processes like adapting animations for different models.
  • Accelerated Iteration: Using tools to rapidly prototype rough mock-ups of gameplay ideas to test concepts before full production.
  • Long-Term Aspirations: Exploring how AI could in the future create emergent player agency, particularly in managing player-driven narratives in a complex RPG.

He specifically affirmed that central narrative disciplines — including music composition — are not fields where the studio is replacing creative talent. In fact, Larian is actively hiring in these very positions.

"Our studio is not releasing a game with AI-generated content, nor looking at reducing creatives to swap them out with AI," Vincke concluded.

Rita Davis
Rita Davis

Elara is a seasoned journalist and digital content creator with a passion for uncovering stories that matter.